Setting your teeth in the church was not as implausible an act in medieval times as we might think today. Different creatures nibbled and scraped away at the church’s fabric: sculpted monsters, pillar-biting hypocrites, and even the faithful themselves.
Dolls as devotional aids, liturgical props and objects of desire: on the various ways medieval adults interacted with dolls and lifelike sculptures.
The virtual 3D-reconstruction of a church’s building history is all the fashion in architectural history. But how does the study of architectural sculpture fit in? Can 3D-modelling be a tool to help locate architecture that is no longer in context?